I love cracking design problems with elegant solutions and, when possible, adding a dash of wit to the mix.
Here are a few things about me.
To have a look at our most prominent apps, rendez-vous on Tayausi Homepage here.
I've a lifelong passion for computers, the ultimate enabler.
I remember that in the early days, when my curiosity led me to hunt for informations about UI, the only resource I could find was the “Human Interaction Guidelines” by Apple. A rather dry read!
One of my first designs was a 3D app called Silo in 2007. Since it allowed users to build their own GUI over the engine, I decided to give it a shot.
I started my career as a 2D and 3D animator and I founded a pioneering company in Paris, Tekila Numerique, where we used the Mac for broadcast post-production. During 10 years, we designed and animated hundreds of titles for major French broadcasters.
With the launch of the iPhone, I ventured into app creation and back to UI design, fulfilling a long-hidden passion.
With the help of a coding whiz, we created Talking Carl, a 2008 Christmas sensation that sold a million copies and made it into the MoMA!
This success paved the way to Tayasui and all the applications we had the chance to ship since.
My approach to design is quite simple:
An application is considered user-friendly when it behaves the way the user expects it to.
It’s up to us to make it so.
And wherever possible, it's our duty to make it cheerful.
I also design games from time to time.
One of my earliest and most successful creations was Smack that Gugl 1 and 2, which used the emerging touch screen technology to introduce innovative gameplay mechanics.
No awards to brag about here, I was too busy working to pay for accolades.
There's a saying that you should be wary of any idea that doesn't come to you while walking. I couldn’t agree more.
I always have an artistic activity on the side, it started with photography and gradually moved into digital art.
I’m also a avid reader and I have a soft spot for computer history. Yes, I'm a geek!