In many ways, Track and burn returns to the roots of video games: its unique look, its arcade racing style, and the fact that it gives the player a real challenge to overcome.
I've created a game the way I like to play them: tough but rewarding to beat. You won't find any coins to collect, but the pleasure of finishing first on the racing line is, for me, unrivalled.
Driving a gorgeous Muscle Car, you’re challenged to harness its power in a variety of street races.
Our inspiration for the cars came from the iconic muscle cars of the 70s, with a particular nod to the Ford Mustang Fastback. We wanted to capture that raw power and nostalgic charm.
We wanted players to have complete customization of their cars, but in the end, we only offered a curated set of cars to choose from.
In cities or countryside, in broad daylight, dense fog, or the dark of night, divers challenges await you.
To keep the game fresh and exciting, we developed a modular system for the tracks, allowing us to create an endless variety of routes filled with random obstacles. Initially, we focused on three distinct biomes: City, Suburb, and Countryside, each offering unique challenges.
Experience the race in FPV for the ultimate adrenaline rush.
Every victory puts you a step ahead, unlocking new, powerful cars, each with unique capabilities and designs.
I've always been fascinated by stickers, and Track and Burn was the perfect opportunity to go full-on crazy mode, plastering stickers everywhere! It's like living in a giant sticker book, and I couldn't be happier!
After our first release, we added new reinforced cars and a track set in lava : The Jurassic Track
Because, why not!
In addition to the core game mechanics, I was heavily involved in designing the user experience, menus, animations, and overall artistic direction. It was a labor of love, and I’m thrilled to share this exciting, adrenaline-pumping racing adventure with you.
You don’t have time to install the game? We've got you covered. Here is a recording of one race in Versus Mode where you race against another player.
Here are more images from our research and communications for the pleasure of sharing them with you.
To highlight the time I spent on music research, we created album covers.
Thank you for your time! I hope you enjoyed getting a glimpse of our process.
The game is still available on Steam, and we'd be proud to have you play it.