WHERE RUBBER MEETS THE ROAD

In many ways, Track and burn returns to the roots of video games: its unique look, its arcade racing style, and the fact that it gives the player a real challenge to overcome.
I've created a game the way I like to play them: tough but rewarding to beat. You won't find any coins to collect, but the pleasure of finishing first on the racing line is, for me, unrivalled.

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Driving a gorgeous Muscle Car, you’re challenged to harness its power in a variety of street races.

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Our inspiration for the cars came from the iconic muscle cars of the 70s, with a particular nod to the Ford Mustang Fastback. We wanted to capture that raw power and nostalgic charm.

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We wanted players to have complete customization of their cars, but in the end, we only offered a curated set of cars to choose from.

In cities or countryside, in broad daylight, dense fog, or the dark of night, divers challenges await you.

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To keep the game fresh and exciting, we developed a modular system for the tracks, allowing us to create an endless variety of routes filled with random obstacles. Initially, we focused on three distinct biomes: City, Suburb, and Countryside, each offering unique challenges.

Experience the race in FPV for the ultimate adrenaline rush.

Every victory puts you a step ahead, unlocking new, powerful cars, each with unique capabilities and designs.

I've always been fascinated by stickers, and Track and Burn was the perfect opportunity to go full-on crazy mode, plastering stickers everywhere! It's like living in a giant sticker book, and I couldn't be happier!

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After our first release, we added new reinforced cars and a track set in lava : The Jurassic Track
Because, why not!

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In addition to the core game mechanics, I was heavily involved in designing the user experience, menus, animations, and overall artistic direction. It was a labor of love, and I’m thrilled to share this exciting, adrenaline-pumping racing adventure with you.

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You don’t have time to install the game? We've got you covered. Here is a recording of one race in Versus Mode where you race against another player.

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Here are more images from our research and communications for the pleasure of sharing them with you.

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To highlight the time I spent on music research, we created album covers.

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Thank you for your time! I hope you enjoyed getting a glimpse of our process.
The game is still available on Steam, and we'd be proud to have you play it.

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